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![harry potter and the chamber of secrets pc game crash harry potter and the chamber of secrets pc game crash](https://romskingdom.com/storage/roms/ps1-psx-playstation/harry-potter-and-the-chamber-of-secrets.jpg)
- #HARRY POTTER AND THE CHAMBER OF SECRETS PC GAME CRASH SOFTWARE#
- #HARRY POTTER AND THE CHAMBER OF SECRETS PC GAME CRASH CODE#
- #HARRY POTTER AND THE CHAMBER OF SECRETS PC GAME CRASH WINDOWS#
The music is slightly different, a dialog line is broken, camera angles in cutscenes are different, one of the root keeps going up and down during the cutscene Ron gets freed, the walls opacity doesn't change correctly after casting Lumos by the stairs and Rons patrol points are not programmed correctly towards the end of the level. This map has small roots that attack you by the Whomping Willow as well as the big ones, the small roots were removed in the final game.
![harry potter and the chamber of secrets pc game crash harry potter and the chamber of secrets pc game crash](https://gamefabrique.com/storage/screenshots/pc/harry-potter-and-the-chamber-of-secrets-10.png)
#HARRY POTTER AND THE CHAMBER OF SECRETS PC GAME CRASH CODE#
This menu is commented out within the code so is not shown by default in the proto but can be shown by uncommenting the code. This shows the old dev menu when first running the game. The debug menus are mostly the same as in the final game except the bookmarks menu which works in the proto with different bookmarks for each level. There is an option to toggle 3D sound hardware. Just like the video options, the sound options open in another window. There are also options to run the game in windowed mode and a toggle for 3D hardware acceleration graphic cards. The video options open in another window in the prototype. There's also an arrow (<) on the back button. In the prototype, the save file icons were supposed to be dynamically taken at a save book. There are also no sounds at all when a button is clicked. The differences are subtle, but in the prototype, the logo is off-center, the background is slightly different and the instructions at the bottom are in a white box. The artwork resembles more of the previous game's style. The default button for drinking a potion is also set to Q instead of SpaceBar. Moving while casting was also a selectable option, but there is no input option for the map, skipping cutscenes and the quidditch action button. In the prototype build, there is a difficulty selection and the default is set on easy (normal in the final game but can't be changed unless debug mode is active). The final game also completely hides the paused gameplay with a static background. The second owl at the bottom left is for the credits, available as well in the final game when debug mode is activated. The menu functions exactly the same in the prototype. The most notable difference is that the HUD was completely remade between this build and the final game.
![harry potter and the chamber of secrets pc game crash harry potter and the chamber of secrets pc game crash](https://gamefabrique.com/storage/screenshots/ngc/harry-potter-and-the-chamber-of-secrets-14.png)
#HARRY POTTER AND THE CHAMBER OF SECRETS PC GAME CRASH WINDOWS#
I tried importing a different save from a Windows machine and same thing.
![harry potter and the chamber of secrets pc game crash harry potter and the chamber of secrets pc game crash](https://gamefabrique.com/storage/screenshots/ps2/harry-potter-and-the-chamber-of-secrets-02.png)
The game makes a save there, which appears in the save/load window, but if clicked, it crashes again. Then the game starts, the first cinematic, with the storyteller, then it crashes to desktop when is supposed to entry main room of Hogwarts.
#HARRY POTTER AND THE CHAMBER OF SECRETS PC GAME CRASH SOFTWARE#
After engine update, it only starts if one chooses Software Rendering from game start window, when the game prompts you to choose between Direct3D and Software Rendering. The game installs, but does not run at all without a game engine update. It seemed to work with 640x480, but only a bit. I usually adjust my Power Management settings under Screensaver to avoid turning off the hard drive, computer etc as I have had trouble with this alsoWell, I enabled virtual desktop in wine cfg, but that didn't change a thing from what I already accomplished before.īefore reading your post, I tried to run the game with different desktop resolutions. Alternatively, try different windows versions under the applications tab Run winecfg in a terminal and make sure that emulate virtual desktop is checked under the graphics tab.
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